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Black Clover RP

An AU Black Clover RP where you can live out your dreams of becoming an exemplary mage! With systems allowing maximum freedom, come and have a good time!
 
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 Specialty/Skill Systems

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Kosuke
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Kosuke


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Join date : 2021-01-30

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PostSubject: Specialty/Skill Systems   Specialty/Skill Systems Icon_minitimeFri Dec 31, 2021 9:03 pm

Magic Specialty System


A Magical Specialty is just another way to describe what Magic Forms your character is able to use! For more information on this, check out the Magic System! Anyways, one may attain the ability to specialize in up to 3 magic forms in their characters lifetime. These are decided by you, once you hit certain tier milestones. Of course, you get your first specialty upon character creation, your second is available once you reach TIER 5-3, and your final one is available once you reach TIER 2-3. Below we will break down the specialties again just to keep it fresh...

Magic Specialties

Barrier Magic: This form of magic allows the user to create magical barriers at will.

Communication Magic: This form of magic allows the user to transmit and project auditory and visual information. For communication over long distances, the user must have previously marked the place or person with their magic.

Compound Magic: This form of magic allows the users to combine multiple different spells or magics to create a single, more powerful spell. Can be used to combine multiple elements if more than one user participates.

Creation Magic: This form of magic allows the users to shape various entities, from creature to objects. The types or shapes of entities that could be created are limitless, thus making it a very versatile magic that nearly every mage could use for various purposes. Although, it could create almost anything, the users are still required to use the correct spell in order to create the entity they desired.

Curse Magic: This form of magic allows the user to include additional lasting negative effects to spells. The effects can range from dulled senses, to debilitating sickness and even temporarily blocking magic abilities.

Healing Magic: This form of magic allows the user to channel mana and use it to accelerate one's own or others' regenerative process.

Reinforcement Magic: This form of magic allows the user to increase their physical abilities, like strength and speed. It can also be used to enhance Allies' physical abilities. This will enhance speed and strength to either equal to the users Mana Control stat OR +3 if it is already equal to the mana control stat.

Restraining Magic: This form of magic allows the users to bind and restrict their opponent's movements. Additionally, this magic also disables the target's ability to use magic from the grimoire. However, it does not restrict the usage of a magic tool.

Seal Magic: This form of magic allows the user to place magical seals on a target. These seals have myriad purposes, including containing magic power and crystallizing mana.

Spirit Magic: Spirit magic is a rare form of magic that allows the user to summon an elemental spirit to aid them. These spirits bond with and serve individual mages who have the same magic attribute as them.

Tool Magic: This form of magic involves the use of items, equipment and/or weapons that magic is cast through.

Transformation Magic: This form of magic allows a user to transform themselves into another person. It has been shown that users of this magic are fully capable of transforming into different ages, body types, and genders.

Trap Magic: This form of magic allows the user to create and set magical traps. The user draws a magic circle, pours mana into it, and places it in the path of a person or object. The more complicated a trap is, the more time it takes to draw. Similarly, more powerful traps require more mana. Most often they are placed on surfaces, such as floors and walls, but they can also be placed in midair.

Weakening Magic: This form of magic allows the user to lower and weaken the physical abilities of opponents.


Last edited by Kosuke on Fri Dec 31, 2021 9:16 pm; edited 1 time in total
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Kosuke
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Kosuke


Posts : 42
Join date : 2021-01-30

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PostSubject: Re: Specialty/Skill Systems   Specialty/Skill Systems Icon_minitimeFri Dec 31, 2021 9:15 pm

Skill System


Skills are what your character is able to do outside of just your magical abilities. These would effect things such as your combat with hand to hand or with a weapon, your ability to sense magic in the area, your ability to craft weapons, armors or even other magical items. Below is a list of skills and then a list of what tiers you gain a skill point. Once you place a skill point in an area, you can't claim that skill again and are then able to do anything that skill allows.

List of Skills:

Hand to Hand: The hand to hand skill a martial artist has, as in, how skilled you are in hand to hand combat.

Bladed Weaponry: This skill determines your skill with a blade and if you can use blades with your magic.

Blunt Weaponry: This skill determines your skill with blunt weaponry such as staves and clubs, as well as your ability to use such weapons with your magic.

Ranged Weaponry: This skill determines your skill with ranged weaponry such as bow and arrows and crossbows as well as your ability to use such weapons with your magic.

Mana Sensing: This skill determines your skill with sensing mana, with you being able to sense +10 meters per tier level you go up, i.e. 9-3 = 10 meters, 9-2 = 20 meters, etc...

Weapon Crafting: This skill determines if you can craft weapons, these would be stronger than most weapons found in shops, adding an additional +2 tiers to strength when you craft them.

Armor Crafting: This skill determines if you can craft armor, these would be stronger than most armors found in shops, adding an additional +2 tiers to durability when you craft them.

Magical Item Crafting: This skill determines if you can craft magic items, weapons and armor. These are able to have +1 additional ability added to them when you craft them.


Skill points are attained at the following levels:

9-3

6-3

4-3

2-3

0-3


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